The division of damage between rounds means that every shot must make contact for the Burstgun to deal the same damage as the Carbine, making it arguably less effective overall. This recoil also negates many of the benefits its optical sight grants, as it is much more noticeable in aimed fire. This means that the player must compensate for recoil much more than with the Carbine, making it difficult to place all three shots into a target's head, or even on the target itself at longer ranges. However, the Burstgun's usefulness is impeded by its very high recoil, putting shots far off target after only a few bursts, with the third round of each burst hitting a considerable distance above the initial target. Ammunition is also more common for the Burstgun than its standard counterpart, being used by Vox Populi members later in the game. The Burstgun has a larger magazine than the Carbine, capable of delivering ten full bursts as opposed to the Carbine's eight shots. The Burstgun also features a low-magnification sight which, despite using a crude reticle, allows the player to zoom in further than the Carbine when firing, improving long range effectiveness. This means that the Burstgun is considerably more effective in closer ranges than the Carbine, capable of firing more rounds more quickly and hitting multiple enemies with each pull of the trigger. Despite serving a similar role as a mid-to-long range marksman rifle, the Burstgun functions differently to the Carbine, with each shot delivering one-third of a single Carbine round, splitting up damage in each burst. It is visually distinct from the Carbine, with a larger magazine, a wide, cylindrical heat shield around the barrel, an improvised optical sight, and the distinctive red tape marking it as a Vox weapon. It is only found in the later parts of the game, first available to the player after opening the Tear in the Shantytown Police Station. The Vox Burstgun is a modified version of the Huntsman used by the Vox Populi that fires in three-round bursts instead of a single, powerful shot. Thus the Carbine serves relatively poorly in faster-paced fights, with its best utility being in longer and slower battles. This can be somewhat difficult with the Carbine's considerable recoil. Ammunition for the Carbine is also relatively scarce, forcing the player to depend on Elizabeth and Dollar Bill machines for its ammunition, as well as a steady aim and Vigor stuns to ensure that all shots are well placed. It is thus advisable for the player to carry a second weapon to balance the Carbine's shortcomings, such as a Machine Gun or a Shotgun. This means that the Carbine is relatively inefficient when fighting in close quarters, as the player will need to place headshots to kill enemies quickly when swarmed. However, the Carbine's main faults come from its lack of overall versatility, as the player can empty its magazine alarmingly quick, made worse by its considerably long reload time. The Carbine also sports high damage with each shot, plus a huge critical damage bonus, making it capable of killing most unarmored enemies with a single headshot through most of the game. If the player is caught off-guard, it is capable of quickly killing most standard enemies with a few body shots. Thus, the Carbine is a much more versatile weapon than the Sniper Rifle, while serving as a more effective close range deterrent in close quarters. The Carbine also has double the magazine capacity of the Sniper Rifle, as well as a rate of fire comparable to the Broadsider, firing almost as fast as the player can pull the trigger. The Carbine is most effective at mid-to-long range, second only to the Sniper Rifle for fighting far away enemies, boasting almost perfect accuracy with each initial shot. It can also be found in the Employees Only section in the Boxer's Rebellion exhibit in the Hall of Heroes. The player can find their first Carbine in a locked office in the Welcoming Center of Soldier's Field early in the game, or if lacking Lockpicks, against a banister on the top floor of a building below the entrance to Patriot's Pavilion. The Carbine is a relatively uncommon weapon, rarely used by enemies, instead being found most often in supply rooms or lying about.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |